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Preliminary Problems in Constructing a Situation
by SI 1958
Our conception of a constructed situation is not limited to an integrated use of artistic means to create an ambiance, however great the force or spatiotemporal extent of that ambiance might be. A situation is also an integrated ensemble of behavior in time. It is composed of actions contained in a transitory decor. These actions are the product of the decor and of themselves, and they in their turn produce other decors and other actions. How can these forces be oriented? We are not going to limit ourselves to merely empirical experimentation with environments in quest of mechanistically provoked surprises. The really experimental direction of situationist activity consists in setting up, on the basis of more or less clearly recognized desires, a temporary field of activity favorable to these desires. This alone can lead to the further clarification of these simple basic desires, and to the confused emergence of new desires whose material roots will be precisely the new reality engendered by situationist constructions.
We must thus envisage a sort of situationist-oriented psychoanalysis in which, in contrast to the goals pursued by the various currents stemming from Freudianism, each of the participants in this adventure would discover desires for specific ambiances in order to fulfill them. Each person must seek what he loves, what attracts him. (And here again, in contrast to certain endeavors of modern writing Leiris, for example what is important to us is neither our individual psychological structures nor the explanation of their formation, but their possible application in the construction of situations.) Through this method one can tabulate elements out of which situations can be constructed, along with projects to dynamize these elements.
This kind of research is meaningful only for individuals working practically toward a construction of situations. Such people are presituationists (either spontaneously or in a conscious and organized manner) inasmuch as they have sensed the objective need for this sort of construction through having recognized the present cultural emptiness and having participated in recent expressions of experimental awareness. They are close to each other because they share the same specialization and have taken part in the same historical avant-garde of that specialization. It is thus likely that they will share a number of situationist themes and desires, which will increasingly diversify once they are brought into a phase of real activity.
A constructed situation must be collectively prepared and developed. It would seem, however, that, at least during the initial period of rough experiments, a situation requires one individual to play a sort of director role. If we imagine a particular situation project in which, for example, a research team has arranged an emotionally moving gathering of a few people for an evening, we would no doubt have to distinguish: a director or producer responsible for coordinating the basic elements necessary for the construction of the decor and for working out certain interventions in the events (alternatively, several people could work out their own interventions while being more or less unaware of each others plans); the direct agents living the situation, who have taken part in creating the collective project and worked on the practical composition of the ambiance; and finally, a few passive spectators who have not participated in the constructive work, who should be forced into action.
This relation between the director and the livers of the situation must naturally never become a permanent specialization. Its only a matter of a temporary subordination of a team of situationists to the person responsible for a particular project. These perspectives, or the provisional terminology describing them, should not be taken to mean that we are talking about some continuation of theater. Pirandello and Brecht have already revealed the destruction of the theatrical spectacle and pointed out a few of the requirements for going beyond it. It could be said that the construction of situations will replace theater in the same sense that the real construction of life has increasingly tended to replace religion. The principal domain we are going to replace and fulfill is obviously poetry, which burned itself out by taking its position at the vanguard of our time and has now completely disappeared.
Real individual fulfillment, which is also involved in the artistic experience that the situationists are discovering, entails the collective takeover of the world. Until this happens there will be no real individuals, but only specters haunting the things anarchically presented to them by others. In chance situations we meet separated beings moving at random. Their divergent emotions neutralize each other and maintain their solid environment of boredom. We are going to undermine these conditions by raising at a few points the incendiary beacon heralding a greater game.
In our time functionalism (an inevitable expression of technological advance) is attempting to entirely eliminate play. The partisans of industrial design complain that their projects are spoiled by peoples playful tendencies. At the same time, industrial commerce crudely exploits these tendencies by diverting them to a demand for constant superficial renovation of utilitarian products. We obviously have no interest in encouraging the continuous artistic renovation of refrigerator designs. But a moralizing functionalism is incapable of getting to the heart of the problem. The only progressive way out is to liberate the tendency toward play elsewhere, and on a larger scale. Short of this, all the naïve indignation of the theorists of industrial design will not change the basic fact that the private automobile, for example, is primarily an idiotic toy and only secondarily a means of transportation. As opposed to all the regressive forms of play which are regressions to its infantile stage and are invariably linked to reactionary politics it is necessary to promote the experimental forms of a game of revolution.
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